| Layouts on a 2x4' table |
 |
The best trackplan I ever came up with. You get continuous action, the visual appeal of two levels, a branch line with interchange, and three decent-sized industries, all in 2x4' - such a deal! The crossing in front gives the look of a major junction. I'm in the process of building this one; trains are running and some basic scenery is in place. |
 |
An unabashed double-track spaghetti bowl, but at least this one leaves room for the buildings. This could make an interesting city scene, especially with a two-sided scenic backdrop separating the yard from the industries. |
 |
The red turnouts change a simple oval into a twice-around for a long mainline run. A small yard and two big industries will keep a train busy. |
 |
This is the smallest out-and-back plan you're likely to find. It works by using the yard throat as part of the main line. The red track must be wired as a reversing section. |
 |
A point-to-point layout representing a short line. Trains will leave the central yard, drop off and pick up cars at the interchange at the bottom, and switch the industries en route. This could easily be made as a two-level pike. |
 |
This up-and-over dogbone plan yields the longest mainline run you'll find in a table this size, if you can live with a really tight fit around the edges of the table. I've built it using a 49x25" table, and it was close. |
 |
You can run a rural shortline with this plan. It looks like there's no runaround track, but the center cutoff track can be used to run around cars so you can switch all the spurs. |
 |
Care to model a shortline and its interchange with a mainline? On this layout, the mainline train comes out of its hidden track, swaps empties for loads at the interchange, and returns to staging. The shortline engine picks up the empties, takes them to the coal mine, and returns the empties to the interchange. The spartan engine facilities are also at the top of the mountain. Trains will have to be short - you can't have everything! |
 |
This busy layout represents a maintenance area that can handle any freight car:- Interchange track
- Car clean-out track
- Car cleaning facility
- Cars awaiting cleaning or repair
- Car maintenance shop
- Rip track for light repairs
- "Dead" car storage
- Engine pocket
- Yard office
|
 |
A two-level point-to-point layout, great for a coal-mining or logging theme. Trains run down from the central yard to the interchange at the bottom, and back up again. |
 |
For the railroader who can't get enough grade crossings, I offer this plan. There are six of them here, and only two are the same angle! The double main line allows two trains to run at once, and with all the industries, this layout would be a challenge to switch. |
 |
New 07/25/2002 On this layout, the inner branch line is actually longer than the main line. I'd elevate that branch about 1/2" for visual effect. Two good-sized industries and an interchange track will keep a train busy. |
 |
This busy city railroad could keep a switcher busy for hours. Here, the diverging routes from the interchange form a reversing loop, so with a little planning, you can switch the many spurs without any runaround moves. |
 |
This switching module is a condensation of Fox Lake, WI, a prototypical reverse loop. Industries include a lumber yard, a warehouse, an oil dealer, a large cannery, and a feed mill. (See the Feb 1976 Model Railroader for more info.) The loop's tail could connect to a bigger layout, a fiddle yard, or staging tracks. |
 |
If you want a big industry in a small space, here's an idea-starter. I used the Walthers paper-mill complex, plus a couple of smaller industries. The plan also includes an interchange track on the right, a hidden staging track at the top, and room for some scenery. |
 |
New 11/13/2003 A scenic divider breaks this double-track layout into two scenes. One is a surprizingly big yard with an engine house; the other serves some big industry made of DPM modules. The lone runaround track will make you plan your switching moves well in advance. |
 |
New 07/25/2002 I doubt you'll ever see a true loads-in, empties-out plan in 2x4, but this one comes close. Loads go into the big industry (a coal-washing plant?) via the long curving spur, and out by the short spur; empties move the opposite direction. Two other industries add variety. |
 |
New 07/25/2002 Here's a special-purpose trackplan for the modeler who loves his/her engines. An Atlas turntable and roundhouse, and a Walthers backshop, are the main attractions here. There's an ash dump track at upper right, a diesel fuel rack at lower left, and coal, sand, and water for steamers at center bottom. |
 |
New 08/01/2002 If you like your industries, this layout may be what you need. The long interchange track at left feeds seven assorted industries, with room for at least 12 cars. If it weren't for the closed oval, this could be considered a switching layout. |
 |
New 11/02/2002 This simple plan is for the mountain-scenery lover who doesn't have much room. The bottom portion of the layout features a tall trestle crossing a valley. If you don't already know how you'd handle such a scene, this plan isn't for you. The top is nothing but three staging tracks, and probably wouldn't need any scenery at all. |
 |
New 11/02/2002 Someone e-mailed me and asked for a 2x4' plan with a car float, so I drew up this one. The emphasis is on interchanging cars between the float (which could be removable) and the two diverging lines that head north and south. There are also two industries, a small engine shed and service area, and room for some harbor scenery. |
 |
New 11/13/2003 This is a folded dogbone on one level. It gives a long mainline run. You can have some fun switching cars between the industry and the interchange track, and there's room for some impressive scenery. |
 |
New 11/17/2002 Engines are expensive; track is cheap. If you have a switcher and a road engine and would like to gove them a work-out, check this plan out. The four-track yard gives you room to make and break trains on the arrival track outside the oval, while the interchange and three spurs give a freight train something to do. The engine house and engine pocket complete the scene. |
 |
New 11/13/2003 Another two-level point-to-point design. This one has short runaround tracks at both stations and the interchange, so handling freight cars in any direction is doable. You could even use the runarounds as escape tracks for a switcher if a doodlebug or RDC made a run up the hill. |
 |
New 11/13/2003 Just for fun, a layout with no turnouts! And yet you get continuous operation, a small yard, four industries, and interchange. Everything runs through the Atlas turntable, which can hold a GP-7 and a 40' car, or a SW-1200 and a 50' car. |
 |
New 11/13/2003 This is essentially a switching layout with provision for continuous running. The three industrial spurs are so interlaced with the reversing connection (which is also the only runaround) that it isn't always obvious which way the engine should go to make its deliveries. |
 |
New 12/19/2007 Vertical twice-arounds eat up a lot of space; this is about the best I can do in 2x4'. A small industry on each level gives a freight train something to do, but this plan's focus is the scenery and the bridges.
|