SuperGuys Powers Table
PowerCostDescriptionRangeDamageLimits
Primary PowersEach Hero can have, at most, 1 primary power.
Animal Control4, plus 1 per ability unitSummon animalsSame as abilitySpecialnone
Cold Attack2 per ability unitAttack/defense by coldnessRange + Damage must = abilitynone
Earth Control15Control earth effects4SpecialTime delay
Fire Attack2 per ability unitAttack/defense by flamesRange + Damage must = abilitynone
Gravity Control8Bring down fliers4nonenone
Invisibility8Become invisible--Charged power
Mad Scientist12Attacks foe's weaknessRange + Damage = 4none
Martial Arts2 per ability unitExtra direct attacks per turnn/an/anone
Mind Control15Control other heroes3SpecialCharged power
Missile Attack2 per ability unitShoot or throw objects at distant targetssame as ability1-3none
Nullifier10Cancel other powers3n/anone
Poison8Continuous damagen/an/anone
Ray Attack2 per ability unit, -1 if >4Pure energy attackRange + Damage must = abilitynone
Radiation2 per ability unitTemporarily reduce Strength of adjacent units1, or 2 if ability = 4-6Same as ability, or (ability-3) if range=2none
Shape-Shifter8Change to animal forms--none
Shield7Protect self2Specialnone
Shock Attack2 per ability unitAttack/defense by electricityRange + Damage must = abilitynone
Solar Blast12Turn solar energy into ray attacksRange + Damage must = abilityCharged power
Stretch7Launch direct attacks at extended range2normalnone
Super-Weapon12Powers while held or thrownn/an/aMust hold it
Swordsman9Special direct attack11-4Cannot knock out
Water Dweller6Powers in/near water2Specialnone
Weather Control15Control weather effects4SpecialTime delay
Will Force11Multiple powers3SpecialCharged power
Lesser PowersEach Hero can have, at most, 1 lesser power.
Charge3Extra damagen/aSpecialMust have High Speed
Cursor4Foul up other heroesn/an/anone
Enhancer3Improve other heroes' powers3n/aPassive
Giant3Become very bign/an/anone
Healing2Heal other heroesn/an/anone
Illusion4Create illusions2n/aSemi-passive
Immobilize4 (3)Keep a hero from moving2n/anone
Leadership2Lead your team3n/aPassive
Luck2Second chance to dodgen/an/aPassive
Mind Probe3Learn heroes' powersanyn/anone
Nudger3Move other heroes3n/anone
Regeneration2Heal own damagen/an/aPassive
Shrink3Become very smalln/an/anone
Super-Suit5Various abiltiesn/an/anone
Ultra-Vision3Special eye powers2Specialnone
Utility Belt3Single-use powers2n/anone
Special MovementEach Hero can have, at most, 1 kind of special movement.
Flight1 per move unitFlysame as abilityn/anone
Blink-Move3Instantly jump hexes3n/anone
Climbing1Climb wallsn/an/anone
Displacement2Move anywhere~n/aTime delay
Dissipation2Turn amorphousn/an/aTime delay
Lummox3+1 Strength, +1 Toughnessn/an/aMove every other turn
Mole Movement2Tunnel undergroundn/an/anone
Super-Jump2Leap 5 hexesn/an/anone
Swapper3Trade places w/ friend3n/anone
ResistancesEach Hero can have, at most, 1 kind of resistance.
Cold Resistance2Immune to cold attacksn/an/anone
Defensive Skill2Thwarts multiple direct attacksn/an/anone
Fire Resistance2Immune to fire attacksn/an/anone
Force Field2Immune to missile attacksn/an/anone
Hardened Skin3Half damage from direct attacksn/an/anone
Mental Resistance2Immune to mind powersn/an/anone
Radiation Resistance2Immune to radiationn/an/anone
Ray Resistance2Immune to ray attacksn/an/anone
Shock Resistance2Immune to shock attacksn/an/anone
No Weakness2Keeps weakness from workingn/an/anone
WeaknessesEach Hero must have 1 weakness.
Acrophobia0Cannot leave the groundn/an/anone
Cold attacks0Double damage from cold attacksn/an/anone
Feeblemind0Double weakness to mind attacksn/an/anone
Fire attacks0Double damage from fire attacksn/an/anone
Glass jaw0Double damage from direct attacksn/an/anone
Hydrophobia0Cannot move within 1 hex of watern/an/anone
Pincushion0Double damage from missile attacksn/an/anone
Radiation0Double harm from radiationn/an/anone
Ray attacks0Double damage from ray attacksn/an/anone
Shock attacks0Double damage from shock attacksn/an/anone
Sitting duck0+2 on all dodging rollsn/an/anone
Wimp0Can take only 6 points of damagen/an/anone
Basic AbilitiesEach Hero can improve any or all of his/her basic abilities.
Strength2 per unit of strengthDamage from direct attacks; males default = 2, females 1n/an/aMax of 6
Agility1 per unit of agilityDodge ranged attacks; females default = 2, males 1n/an/aMax of 5
Toughness1st point costs 3; 2nd costs 4; 3rd costs 5Reduce damage; default = 0n/an/aMax of 3
Speed2 per unit of speedHow fast you can run; default = 1n/an/amax of 6
Health0How much damage you can take; normally 10n/an/anone