Random Events
Roll 1Roll 2Event
11Your barn door's open! Whatever you've stored the most of (your choice if a tie), you lose half of it (drop fractions).
2Bull market on Wall Street! Milk prices +1.
3Your cows are not content. If you don't have at least 1 Pasture per 3 Barns, reduce stored Milk, Cream & Cheese to 0.
4Papal bull arrives (holy cow!). Add 2 to your inventory for all stored products (not more than storage capacity).
5BHA added as a preservative. Don't reset your unsold products to 0 at the end of this turn.
6Employee charged with assault & buttery! Butter prices -1.
21Cream of the crop! Cream prices +1.
2Somebody cut the cheese! Cheese prices -1.
3What now, brown cow? Lose 1 Geothermal Plant (or Solar Panel if you have no Geothermals).
4Interplanetary Hell's Angels tour your colony. Leather prices +1.
5Cows object to cold milking machines. Cream prices -1.
6Your bulls go on strike "for heifer and heifer." Reduce all stored products except Manure to 0.
31Your assets are frozen! Ice cream prices +1.
2Your sacred cow runs off with a Brahma bull. All product prices except Manure are -1.
3Land O'Lakes dairymaid's knees cause a scandal! Butter prices +1.
4You get a bum steer. Leather prices -1.
5Mad cows! (Well, they aren't pleased.) 1 disease breaks out.
6Your cows are distracted by the Chicago Bulls on TV. Milk prices -1.
41Limburger becomes a trendy favorite! Cheese prices +1.
2Contented cows put in some overtime! If you have at least 1 Pasture for each 3 Barns, double each stored product (not more than storage capacity).
3Militant animal-rights activists tour your colony. If you don't have at least 1 Pasture per 3 Barns, they destroy half of all stored products (drop fractions).
4Your cattle go into orbit (the herd shot 'round the world). Labs generate $10 each.
5Tofu burgers surge in popularity! Beef prices -1.
6Your cows get pasturized! If you have at least 1 Pasture for each 3 Barns, all diseases are cured.
51Saboteurs sneak explosives into your herds. (Abominable!) Remove 1 Barn module.
2Where's the beef? Beef prices +1.
3Bullfighters' Union tours your colony. Milk and Cheese prices -1, Beef and Leather prices +1.
4Your accountants went cow-tipping! Ice cream prices -1.
5Green Bay Packers win the Super Bowl! Gift box prices are $15.
6Baskin-Robbins merges with Hood Ice Cream, becomes Robbin-Hood. Cream prices -1, ice-cream prices +2.
61Congress tours your colony. Manure price is up to 2.
2Your cows are udderly fed up with their working conditions. If you don't have at least 1 Pasture per 3 Barns, reduce stored Beef, Ice Cream & Leather to 0.
3Civil War re-enactors perform the Battle of Bull Run at your colony. Reroll any product price that comes up 1 (except Manure).
4Dallas Cowboys endorse your colony's products; demand skyrockets. Sell gift boxes even if you don't have a Catalog Store.
5Congress recesses. Manure price 0.
6To err is human, to forgive bovine. All product prices +1.


Colony Modules
NameCostQtyDescription
Start-Up Module201Required for starting a new colony. Generate 2 energy, $2/turn
Solar Panels53Generate 3 energy/turn
Geothermal Plant104Generate 6 energy/turn (must be on Fault Line)
Hub Module54Connects modules together as though adjacent
Milk Storage51Store 10 Milk units (must be next to Processing Plant)
Cream Storage51Store 10 Cream units (must be next to Processing Plant)
Butter Storage51Store 10 Butter units (must be next to Processing Plant)
Ice Cream Storage51Store 10 Ice Cream units (must be next to Processing Plant)
Cheese Storage51Store 10 Cheese units (must be next to Processing Plant)
Beef Storage51Store 10 Beef units (must be next to Processing Plant)
Leather Storage51Store 10 Leather units (must be next to Processing Plant)
Manure Storage51Store 10 Manure units (must be next to Processing Plant)
Barn Module107Produce 5 output/turn (6 if on Lush Pasture) (must be next to Processing Plant)
Mega-Barn Module201Produce 10 output/turn (12 if on Lush Pasture) (must be next to Processing Plant)
Pasture Dome531 per 3 Barns keeps cows content
Processing Plant202Convert Barn output into products (uses 2 energy/turn)
Habitation Module51Required to exceed 12 modules
Veterinary Module101Protect against diseases
Construction Module101Reduce construction costs, allow relocation
Cheese Lab101Generate $4/turn
Sausage Lab101Generate $4/turn
Catalog Store101Sell gift boxes
Space Port101Sell products
Law Office151Sue your opponents