## Scenario: GEV Chess

by Mike Fischer
And now for something completely different: have you ever played GEV
on a chess board or checkerboard? It's a lot more portable than a big map,
and it adds some complications of its own.

Each player sets up on the board as follows:

- | - | - | - | - | - | - | - |

- | - | - | - | - | - | - | - |

2 Inf | 2 Inf | 2 Inf | 2 Inf | 2 Inf | 2 Inf | 2 Inf | 2 Inf |

LT | MSL | GEV | SHVY | HVY | GEV | MSL | LT |

Play according to normal GEV rules, with the following exceptions:

- Instead of each player moving all his units and then attacking,
each player moves one unit, then attacks with that unit, then takes the
second move if it's a GEV;
then it's the other player's turn to move and attack with a unit.
- A diagonal move requires 1-1/2 move units. Thus, a missile tank with 2 move
units could make one diagonal move; a GEV on its first move could go two
diagonals and one straight move.
- Diagonals also count as 1-1/2 spaces when figuring ranges for attacking.
- All spaces are Clear terrain.

Fight to the death.
#### Design notes

This nutty idea was inspired by my friend Kyle Laramore, because of our constant
re-definition of the basic rules of checkers, which we play while waiting for our
table at Cracker Barrel.
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