All of this is obviously unofficial. I made it up as a labor of love, to gaze at longingly when a new Pirates release completely disappoints me. If you'd like to use any of my ideas for private use only, feel free. If you want to do something commercially, you'll have to clear it with WizKids, who owns all the copyrights and trademarks. If you want to argue over any of my ships or crew, save your breath - I'm not doing this to convince anyone of any particular detail. But I'd be glad to hear your comments on the set as a whole. Do you think this set is better or worse than other sets? Would you buy these ships if WizKids made a set like this?
And if, by some long shot, a person from WizKids is reading this, please look at what one person, working all by himself, could come up with. Then compare it to the past "real" release or two of Pirates. Think about what you could have done, and what you still could do, if you wanted to.
And now, on to the cards!
Pirates of the Cursed Seas - The Vengeance of the Cadet Captain | |||||||||
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# | Faction | Name | Pts | Masts | Cargo | Speed | Cannons | Ability | Link |
001 | Cursed | Caleuche | 14 | 5 | 4 | L | 2S,2S,2L,2S,2S | If this ship isn't assigned a Helmsman crew, roll a d6 after she resolves a Move action. On a result of 4-6, this ship can move L. | Captain Auric |
002 | Cursed | Joyita | 8 | 1 | 2 | S+L | 2L | L-range cannons cannot hit this ship. | . |
003 | Cursed | Carroll Deering | 13 | 4 | 4 | L | 3S,3S,3S,4L | Schooner. Crew do not take up cargo spaces on this ship. | . |
004 | Cursed | Moby Dick | 14 | 3 | 0 | S+S | 3S,3S,2S | Sea monster. If this ship wins a boarding action, choose any two: eliminate a mast, kill a crew, steal a treasure. See note 1. | . |
005 | Cursed | Jian Seng | 12 | 3 | 3 | S+S | 3S,4L,3S | Junk. Ghost ship. | . |
006 | Cursed | Poltergeist | 8 | 2 | 3 | S+L | 3L,3L | Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. | . |
007 | Cursed | Mary Celeste | 6 | 2 | 2 | S+S | 3S,3S | On the turn this ship is pinned, eliminate one crew from the pinning ship. | . |
008 | Cursed | Demeter | 5 | 2 | 4 | L | 3S,3L | This ship cannot shoot when she carries treasure. | . |
009 | Cursed | Captain Auric | 5 | Crew | Captain. Once per turn, this ship can eliminate one non-unique treasure to gain an extra action. | Caleuche | |||
010 | Cursed | Wendigo | 7 | Crew | Fear. Once per turn, one ship or crew within S cannot use its ability for that turn. | . | |||
011a | Cursed | Jason Verhaase | 5 | Crew | Boarder. This ship gets +1 to her boarding rolls. | All Cursed ships | |||
011b | Cursed | Freddie Kroger | 4 | Crew | All non-Cursed ships get -1 to their cannon rolls against this ship. | . | |||
012 | Pirates | Royal Rover | 13 | 5 | 4 | S+S | 2S,3L,3L,3L,2S | Barbary, Jade Rebellion, and Viking crew can serve on this ship. | Bartholomew Roberts |
013 | Pirates | Delight | 5 | 1 | 3 | S+S | 3L | Ramming cannot eliminate this ship's masts. | . |
014 | Pirates | Sea King | 14 | 4 | 4 | S+L | 2S,3L,3L,2S | If this ship wins a boarding action, it can take as much treasure as it can carry. | Bartholomew Roberts |
015 | Pirates | Hispaniola | 8 | 3 | 4 | S+L | 3S,3L,3S | This ship may dock and explore a wild island in the same turn. | John Silver |
016 | Pirates | Cachalot | 11 | 3 | 0 | S+S | 3S,3S,4S | Sea monster. This ship gets +1 on its cannon and boarding rolls against USA ships. See note 1. | . |
017 | Pirates | Quedagh Merchant | 9 | 2 | 5 | S+S | 2L,4S | One of this ship's treasures is worth +1 gold when she docks at your home island. | . |
018 | Pirates | Unity | 6 | 2 | 3 | S+S | 2S,2L | This ship gets +1 to her cannon rolls against Spanish ships. | . |
019 | Pirates | William | 7 | 2 | 3 | S+L | 2S,3S | You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. | Calico Jack Rackham |
020 | Pirates | Bartholomew Roberts | 5 | Crew | Captain. Cannoneer. | Royal Rover, Sea King | |||
021 | Pirates | Calico Jack Rackham | 5 | Crew | Captain. Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. | William | |||
022a | Pirates | John Silver | 2 | Crew | English crew may serve on this ship. | Hispaniola | |||
022b | Pirates | Frederic | 2 | Crew | This ship gets +1 on its cannon rolls against English ships. If an English ship is touching this ship, Frederic will immediately leave the Pirate ship for the English ship, permanently become an English crew, and give +1 on cannon rolls against Pirate ships. | . | |||
023 | England | HMS Victory | 16 | 5 | 5 | L | 2S,2L,2L,2L,2S | This ship gets +1 on its cannon rolls against Spanish and French ships. | Lord Nelson |
024 | England | HMS Pickle | 5 | 1 | 2 | S+L | 4S | This ship ignores the first hit she takes each turn as long as she has all her masts. | . |
025 | England | Nessie | 15 | 4 | 0 | S+S | 3S,3S,3S,3L | Sea monster. English ships within S may double their cannon ranges, but must roll a 6 to hit. | . |
026 | England | Golden Hind | 11 | 3 | 5 | S+S | 2S,3S,2S | This ship does not have to load any unique treasure unless you want to load it. | Sir Francis Drake |
027 | England | HMS Shannon | 9 | 3 | 3 | S+L | 3S,3L,3S | American ships get -1 to their cannon rolls against this ship. | . |
028 | England | HMS Hotspur | 8 | 2 | 2 | S+S | 3L,3L | This ship gets +1 on her cannon and boarding rolls against the Cursed. | . |
029 | England | Mayflower | 4 | 2 | 4 | L | 3S,4L | None. | . |
030 | England | HMS Logres | 9 | 2 | 3 | S+L | 2S,3L | This ship gets +1 on its cannon rolls against non-English ships. | . |
031 | England | Lord Nelson | 7 | Crew | Captain. Once per turn, roll a die. On a roll of 5-6, any one ship in your fleet may be given the same action twice. | HMS Victory | |||
032 | England | Sir Francis Drake | 6 | Crew | Musketeer. Once per turn, this ship may reroll one die roll; you must use the second die roll result. | Golden Hind | |||
033a | England | John Benbow | 4 | Crew | This ship gets +1 to its cannon rolls against non-English ships. | - | |||
033b | England | Cloudesley Shovell | 6 | Crew | Marine. | . | |||
034 | Spain | Santissima Trinidad | 17 | 5 | 5 | S | 2S,2L,3L,2L,2S | All non-Spanish ships get -1 on their cannon rolls against this ship. | . |
035 | Spain | Bustamante | 4 | 1 | 2 | L+L | 3S | This ship's base move becomes S when she reaches her cargo limit. | . |
036 | Spain | Senora de Atocha | 11 | 4 | 8 | L | 4S,4S,4S,4S | Galley. This ship sinks when its last mast is eliminated. | . |
037 | Spain | Santa Maria | 8 | 3 | 3 | S+S | 3S,3S,3S | After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. | Cristobal Colon |
038 | Spain | Pelayo | 7 | 3 | 5 | L | 3S,2L,3S | None. | . |
039 | Spain | Zuniga | 6 | 2 | 4 | S+S | 3S,4L | Galley. This ship gets +1 to its cannon and boarding rolls against English ships. | . |
040 | Spain | Nina | 7 | 2 | 2 | S+L | 3S,3S | This ship can dock and explore a wild island in the same turn. | . |
041 | Spain | Pinta | 6 | 2 | 3 | S+S | 3S,3L | Once per turn, this ship may move S after loading treasure. | . |
042 | Spain | Cristobal Colon | 6 | Crew | Captain. Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. It becomes unexplored in regard to all other players. | Santa Maria | |||
043 | Spain | Juan Sebastian de Elcano | 7 | Crew | Helmsman. This ship's crew cannot be eliminated unless she sinks. | All Spanish ships | |||
044a | Spain | Indigo Montoya | 6 | Crew | Once per turn when this ship is touching an enemy ship, you may choose one enemy crew on that ship and fight a duel. Each player rolls a die and adds the point value of his crew. Eliminate the crew with the lowest result. In case of a tie, roll again. | . | |||
044b | Spain | Don Agustin Mexia | 5 | Crew | Musketeer. Shipwright. | - | |||
045 | France | La Bucentaure | 15 | 5 | 5 | S+S | 2S,2L,3L,2L,2S | This ship's S-range cannons remove two masts with one hit. | . |
046 | France | Le Magnanime | 8 | 1 | 1 | S+L | 2S | This ship's cannon can fire twice. Roll a die for each shot. | . |
047 | France | Saint-Esprit | 14 | 4 | 4 | S+S | 2S,2L,2L,2L | The first time each turn that this ship hits with its cannons, instead of removing a mast, it leaves the enemy ship unable to move for one turn. | Admiral de Grasse |
048 | France | La Vengeur | 9 | 3 | 3 | S+L | 3S,2L,3S | This ship gets +1 on its cannon rolls and boarding rolls against English ships. | . |
049 | France | Le Souverain | 12 | 3 | 3 | S+S | 3S,2L,3S | Two hits from the same shoot action are required to eliminate one of this ship's masts. | . |
050 | France | Hector | 9 | 2 | 3 | S+L | 3S,3L | This ship ignores the first hit she takes each turn as long as she has all her masts. | . |
051 | France | La Diademe | 8 | 2 | 2 | S+S | 2S,2L | This ship can be given Repair orders while docked at a wild island. | . |
052 | France | La Scipion | 5 | 2 | 4 | S+L | 4S,3L | One of this ship's treasures is worth -1 gold when you dock at your home island. | . |
053 | France | Jean Bart | 6 | Crew | Once per turn before giving this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 on its boarding rolls. | All French ships | |||
054 | France | Admiral de Grasse | 7 | Crew | Captain. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. | Saint-Esprit | |||
055a | France | Armand of Kersaint | 3 | Crew | When this ship is given a Repair action, roll a d6. On a 5 or 6, this ship repairs 2 masts instead of 1. | . | |||
055b | France | Comte de Tourville | 4 | Crew | Broadsides Attack. | . | |||
056 | USA | USS Essex | 14 | 5 | 4 | S+S | 2S,2S,3S,2S,2S | On the turn this ship is pinned, eliminate one crew from the enemy ship. | . |
057 | USA | USS Dolphin | 6 | 1 | 2 | S+L | 3L | If this ship carries no cargo, she gets +S to her base move. | . |
058 | USA | USCGC Eagle | 12 | 4 | 3 | S+L | 3S,3L,3L,3S | This ship gets +1 to her cannon rolls against Pirate ships. | . |
059 | USA | USS Randolph | 10 | 3 | 4 | S+S | 3S,2L,3S | This ship sinks when her last mast is eliminated. | . |
060 | USA | Lawrence | 11 | 3 | 3 | S+S | 2L,3L,2S | This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. | Oliver Hazard Perry |
061 | USA | Hyder Ali | 8 | 2 | 2 | S+S | 2S,3S | This ship gets +1 to its boarding rolls. | Joshua Barney |
062 | USA | Reprisal | 8 | 2 | 3 | S+L | 3S,3S | Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. | . |
063 | USA | USS Cabot | 9 | 2 | 2 | S+L | 2S,2L | Schooner. | . |
064 | USA | Joshua Barney | 7 | Crew | Captain. Once per turn, one ship or crew within S cannot use its ability for that turn. | Hyder Ali | |||
065 | USA | Oliver Hazard Perry | 6 | Crew | Friendly ships within S of this ship get +1 to their cannon rolls. | Lawrence | |||
066a | USA | Esek Hopkins | 3 | Crew | This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside the game onto this ship. | . | |||
066b | USA | Joshua Humphreys | 3 | Crew | This ship gets +L to its base move if no Helmsman crew are aboard. | . | |||
067 | Cursed | Captain/Cannoneer | Treasure; see note 2. | ||||||
068 | Pirates | Captain/Cannoneer | Treasure | ||||||
069 | England | Captain/Cannoneer | Treasure | ||||||
070 | Spain | Captain/Cannoneer | Treasure | ||||||
071 | France | Captain/Cannoneer | Treasure | ||||||
072 | USA | Captain/Cannoneer | Treasure | ||||||
073 | Cursed | Helmsman/Musketeer | Treasure | ||||||
074 | Pirates | Helmsman/Musketeer | Treasure | ||||||
075 | England | Helmsman/Musketeer | Treasure | ||||||
076 | Spain | Helmsman/Musketeer | Treasure | ||||||
077 | France | Helmsman/Musketeer | Treasure | ||||||
078 | USA | Helmsman/Musketeer | Treasure | ||||||
079 | Cursed | Boarder/Explorer | Treasure; see note 3. | ||||||
080 | Pirates | Boarder/Explorer | Treasure | ||||||
081 | England | Boarder/Explorer | Treasure | ||||||
082 | Spain | Boarder/Explorer | Treasure | ||||||
083 | France | Boarder/Explorer | Treasure | ||||||
084 | USA | Boarder/Explorer | Treasure | ||||||
085 | Cursed | Shipwright/Oarsman | Treasure | ||||||
086 | Pirates | Shipwright/Oarsman | Treasure | ||||||
087 | England | Shipwright/Oarsman | Treasure | ||||||
088 | Spain | Shipwright/Oarsman | Treasure | ||||||
089 | France | Shipwright/Oarsman | Treasure | ||||||
090 | USA | Shipwright/Oarsman | Treasure | ||||||
091 | Treasure | Giant Clam | . | Before loading this treasure, you must roll less than or equal to the number of crew on this ship. You may try again at the start of each turn. When this ship docks at its home island, roll a die and add 1; this is the giant clam's value in gold. | |||||
092 | Treasure | Opal of Opa Locka | . | When unloaded at your home island, this treasure is worth as many gold as the number of masts on the ship that unloaded it. | |||||
093 | Treasure | Staff of the Pharaohs | . | Load this treasure face down. Once per game, this ship can add +3 to its boarding roll; then remove Staff of the Pharaohs from the game. | |||||
094 | Treasure | Aegis Shield | . | This ship cannot be affected by unique treasures unless you permit it. This treasure cannot be unloaded. | |||||
095 | Treasure | Ivory | . | When unloaded, this treasure is worth as much as the most valuable treasure coin currently on the ship. | |||||
096 | Treasure | Marooned | . | Choose one crew from this ship at random and place it on the wild island where the ship is docked. That crew can never be loaded onto this ship again. Remove Marooned from the game. | |||||
097 | Mercenary | Seawolf | 14 | 3 | 3 | S+S | 3S,3L,4S | Submarine. When this ship rams an enemy ship and eliminates a mast, also eliminate one crew from that ship. | . |
098 | Mercenary | Lord Gro | 10 | 4 | 5 | S+S | 2S,3L,3L,2L | Schooner. One of this ship's treasures is worth -1 gold when unloaded. | . |
099a | Mercenary | Captain | 3 | ||||||
099b | Mercenary | Helmsman | 2 | ||||||
099c | Mercenary | Boarder | 2 | ||||||
099d | Mercenary | Explorer | 1 | ||||||
Limited-Edition Ships in Tins (2 ships & 1 crew card per tin) (see note 7) | |||||||||
100 | Netherlands | De Zeven Provincien | 15 | 5 | 5 | S+S | 2S,3L,3L,3L,2S | Once per turn, one of this ship's cannons may shoot again if it misses. | Michiel de Ruyter |
101 | Netherlands | Kortenaer | 5 | 1 | 2 | L+L | 2L | No ability. | . |
102 | Netherlands | Brederode | 12 | 4 | 4 | L | 2S,3L,3L,2S | Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. | . |
103 | Netherlands | Eendragt | 9 | 3 | 3 | S+S | 2S,3L,2S | This ship gets +1 on its cannon rolls against English ships. | . |
104 | Netherlands | Agatha | 11 | 3 | 3 | S+S | 2L,2L,2L | This ship gets +1 on its cannon rolls against Spanish ships. | . |
105 | Netherlands | Vrede | 10 | 2 | 4 | S+L | 2S,3L | This ship ignores the first hit she takes each turn as long as she has all her masts. | . |
106 | Netherlands | Evertsen | 7 | 2 | 3 | S+S | 2S,3L | If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. | . |
107 | Netherlands | Seeridder | 5 | 2 | 4 | S+L | 4S,4S | This ship gets -1 to its cannon rolls if it carries treasure. | . |
108a | Netherlands | Michiel de Ruyter | 6 | Crew | Captain. Once per turn, this ship may reroll one die roll. It must use the second roll. | De Zeven Provincien | |||
108b | Netherlands | Maarten Tromp | 4 | Crew | This ship gets +1 on its cannon rolls against non-Dutch ships. | . | |||
109a | Netherlands | Jacob van Heemskerk | 4 | Crew | Captain. Explorer. | All Dutch ships | |||
109b | Netherlands | Piet Hein | 6 | Crew | Marine. | . | |||
110a | Netherlands | Captain | 3 | ||||||
110b | Netherlands | Shipwright | 2 | ||||||
110c | Netherlands | Helmsman | 2 | ||||||
110d | Netherlands | Oarsman | 1 | ||||||
111a | Netherlands | Cannoneer | 2 | ||||||
111b | Netherlands | Explorer | 1 | ||||||
111c | Netherlands | Boarder | 2 | ||||||
111d | Netherlands | Musketeer | 3 | ||||||
Special-Edition Ships (Value Boxes) | |||||||||
112 | France | Le Citoyen | 13 | 4 | 3 | S+S | 3S,3L,3L,3S | This ship gets +1 on its cannon rolls against non-French ships. | . |
113 | Spain | El Rey Alfonso | 13 | 4 | 4 | L | 3S,3L,3L,3S | This ship gets +1 on its cannon rolls against non-Spanish ships. | . |
114 | France | Le Languedoc | 13 | 4 | 3 | S+S | 2S,3L,3L,3S | Schooner. Once per turn, this ship can reroll one die roll; you must use the second die roll result. | . |
115 | Spain | El Ladron Recto | 16 | 4 | 4 | S+S | 4S,3L,3L,4S | This ship may dock at an enemy home island and load as much treasure as she can carry. If possible, she must leave on the following turn. | . |
Mega-Pack Ships (see notes 4,5,6) | |||||||||
116 | Cursed | Nirgle | 14 | 3 | 3 | L | 2S,3S,4L | Windcatcher. On the turn this ship is pinned, eliminate one mast and one crew from the enemy ship. | . |
117 | Pirates | Blackadder | 9 | 4 | 3 | L+L | 4S,4S,4S,4S | Clipper. | . |
118 | England | Cutty Sark | 10 | 4 | 3 | S+S+S | 5S,5S,5S,5S | Clipper. | . |
119 | Spain | Zaragosa | 10 | 2 | 3 | L | 4L,2S | Bomb Ketch. | . |
120 | France | Guichen | 10 | 2 | 2 | S+S | 4L,3S | Bomb Ketch. | . |
121 | USA | Flying Cloud | 9 | 4 | 2 | S+S+S | 5S,4S,4S,5S | Clipper. | . |
Limited-Edition Ships (Tournament Prizes) | |||||||||
# | ? | ? | ? | ? | ? | ? | ? | I haven't defined these ships yet. | . |
Notes: