Sep 15, 2009
Dec 08, 2009
Feb 20, 2010
Mar 16, 2010
Jun 22, 2010
Aug 10, 2010
| Commander | Hits | Kill Pts | Artifact | Total |
|---|---|---|---|---|
| Jakebar | 16 | 12 | 0 | 28 |
| Zackuss | 5 | 2 | 16 | 23 |
| Sillious | 8 | 3 | 0 | 11 |
| Aimeedala | 4 | 4 | 2 | 10 |
| Antonio | 2 | 0 | 2 | 4 |
Jakebar won without even going near the artifact; he just kept his units shooting, and they shot well. Zackuss, like Aimeedala and Antonio, was held back by his slow land units, but his spaceships got near the artifact and stayed there, giving him a solid second place. Darth Sillious did what Jakebar did, but he didn't do it nearly as well. He's too good a sport to blame the dice, so he'll say he was betrayed by the Dork Side. Aimeedala didn't seem to have a cohesive plan; she tried a little of this and a little of that, and wound up with a little bit of points. Antonio went with a ton of cheap units, which would have made it hard to finish him off in a long game, but the land units were all too slow to make a difference in the short time we had.
Notable units were:
When the fighting was all done, we had an energetic trading session for some of Darth Sillious' doubles and extras, in which everyone came away happy. Everyone said they had a good time, which was good news for the author of the game rules. Next time, to make things go faster and get more action in, the rules will be a little simpler in places.
| Commander | Hits | Kill Pts | Bonus Pts | Total |
|---|---|---|---|---|
| Sillious | 14 | 5 | 1 | 20 |
| Jakebar | 10 | 5 | 1 | 16 |
| Antonio | 8 | 3 | 5 | 16 |
| Chewzacca | 8 | 3 | 1 | 12 |
| Aimeedala | 2 | 0 | 4 | 6 |
The main reason Darth Sillious won was that Admiral Jakebar presented his entire fleet at close range; all Sillious had to do was pick his targets and shoot. Jakebar's only goal was to take out the Devastator, and while he succeeded in this, that was all he did. Antonio had made trouble with both Chewzacca and Aimeedala, and tried to find the Admiral at the same time, which put him in a good position to find multiple targets. Chewzacca also picked on two enemies at once (Antonio and Sillious), but found Sillious' units a tougher nut to crack than he'd expected. Aimeedala's problems were that one of her best units, the Razor, sat in reserve the whole game, and too many of her other units were on the slow side.
Notable units were:
When the fighting was done, Darth Sillious gave away some doubles of his ships, which made the others happy (especially Chewzacca, who added a Trade Federation battleship to his fleet). Admiral Jakebar wanted to do some trading, but half of what he offered, Sillious already had. They made deals for the other half that left both of them saying, "It's nothing, it's nothing," but secretly bragging about what they got (Proverbs 20:14). Not one of the younger players had realized they were playing a space version of "Where's Waldo."
| Commander | Hits | Kill Pts | Total |
|---|---|---|---|
| Dr'xureretue | 11 | 6 | 17 |
| Chewzacca | 10 | 6 | 16 |
| Mattstick | 8 | 7 | 15 |
| Jakebar | 8 | 3 | 11 |
| Aimeedala | 3 | 2 | 5 |
| Sillious | 2 | 1 | 3 |
Dr'xureretue did well to pull out a win with his first-ever battle. The first count of points had put Mattstick in second place, but third is nothing to complain about, especially when he was only one point away from second and two points from first. All of the top three admirals had to fight two opponents at once, so they benefited from being surrounded by targets. The other three fought only one opponent at a time, which is usually a good strategy, but they all did more poorly than we expected. Aimeedala suffered from bad location, Jakebar from bad maneuvering, and Sillious from both bad fleet planning and plain old bad luck.
Jakebar's swarm tactics worked well, but got tedious after a while, both for him and for the others who were waiting for his turn to finish. Sillious' all-snail army was a cute concept, but doomed to fail against an all-space fleet, and no one likes the snail tanks anyway (they fall off their bases too easily and are too hard to put back). Large units are definitely worth their cost; the five-stars and four-stars scored more than half the kills in the battle.
The battle was unusual for us in one regard: nobody broke any alliances. But we, as a group of admirals, are collectively suffering from Three-Turn Disease; we can't get a game past turn three before we run out of time. Darth Sillious the rules-master has some ideas to make things even more interesting next time.
Each of the other players (Paulaeon, RD-D2, Admiral Conan Antonio, Chewzacca, Admiral Jakebar, and Dr'xureretue) built armies with 12 stars starting and 6 in reserve; only land units were allowed. To compensate for the slower speed of the typical land unit, we set up on a single table, started with our bases quite close together, and were not allowed to blow up other players' bases.
Sillious took a different role. His "army" consisted of a Jawa sandcrawler escorted by two dewback patrols. The Jawas had been scavenging some interesting shipwrecks in the deep desert, and their sandcrawler was filled to bursting with technical secrets of all kinds. If another player hit the Jawas and announced that he was shooting at half strength, the shot would do no harm, but would so frighten the desert dwellers that they would give up one of their secrets in the hope that they wouldn't get shot again. Each secret was worth as many points as the damage the hit would have done if it was full strength.
Antonio, Dr'xureretue, and RD-D2 based their armies around a four-star heavy hitter (21st Nova Corps' UT-AT for RD-D2, AT-TE's for the other two). Paulaeon, Chewzacca, and Jakebar had nothing bigger than three stars; Chewzacca's force was more of a small-unit swarm than anything else. RD-D2, who was using borrowed units (from Sillious, no less), had very high hopes for the UT-AT, which was Sillious' favorite ground unit. Paulaeon had requested a fast force for his borrowed army, and he was heavy on Republic fighter tanks and BARC speeders, which made him go, "Woof woof!" every time he mentioned them. Every time. Every... stinking... time. Anyway, the other generals had chosen forces that were fairly well balanced. The bases were in a rough oval with less than a foot between them. Sillious' desert squad started right in the middle, a prime target for everyone. The oddsmakers on New Vegas were giving very poor odds on him surviving the battle; somebody was bound to get belligerent and hit him full force before the firing finished.
Sillious started the action by bellowing, in his best Fezzik the Giant voice, "Everybody move!" The six armies converged on each other, and the shooting started from the first turn. On the left, RD-D2, Dr'xureretue and Chewzacca formed up, advanced, and opened fire, maneuvering as necessary to keep their weapons locked on target. On the right, Antonio, Paulaeon, and Jakebar's forces mingled like fish in a barrel, even stomping on each other's base plates in their zeal to get into point-blank range, at which point they pretty much stopped moving and just pounded each other senseless. Chewzacca initially made a push for Dr'xureretue's base, until he remembered we weren't shooting bases in this battle. He clearly has a thing for blowing up people's bases; we'll have to watch that.
In the middle of all this chaos, the Jawas first headed left, which seemed to be a marginally safer place to be. Tthey had barely made their move when their steel hull rang with the first of many half-strength hits, this one from RD-D2's big UT-AT. "Here! Take this flux capacitor and leave us alone!" they begged. Another hit shook them, this one from Dr'xureretue. "Take this illudium Pu-36 explosive space modulator and leave us alone!" Their attempts at bribery didn't work. They were surrounded, and their only real hope was that the other warriors would get distracted by each other. That, and their heavy armor plating; Chewzacca's AT-AP's scored on the sandcrawler twice, but the thick armor totally negated their low-powered hits.
That's not to say that they didn't get distracted by each other to some extent. By the end of the first turn, all six generals had lost at least one unit. Most of them came back almost immediately, thanks to a generous reinforcement roll and some lucky rolling for the Airborne ability. RD-D2's AAT force slew one of Sillous' dewbacks ("my poor little lizard!" he protested); the other dewback took on half of Chewzacca's army, and they all missed each other. Admiral Jakebar was taking advantage of his clone artillery's long range to make distant strikes, but not hitting much. Several rancors in the fleets of Antonio and Chewzacca were injured, and in our approved style, they wore their damage markers on their faces, to make it look like they were blowing their noses.
Another distraction was Paulaeon's unfortunate habit of referring to everyone and everything as a "dude." He and Jakebar nearly came to blows after Paulaeon said he was shooting "Jake's tank dude" once too often. Darth Sillious finally tried a mind trick on Paulaeon — "This isn't the word you're looking for." It worked the second time, and an unseemly brawl was averted.
Chewzacca now divided his force, half behind Dr'xureretue and half behind Antonio. This wasn't a bad place to be, since very few units could shoot at him, but it also made it hard for him to concentrate his fire on the more dangerous targets. The Jawas reversed their course and went right, reasoning that anything had to be better than facing a UT-AT, an AT-TE, and a dozen smaller units. This didn't get them away from those forces, but it did bring them into range of Antonio's AT-TE, which happily joined the growing array of units that were stealing the sandcrawler's secrets. The remaining dewback fell to Antonio's small units, but not before it bit Jakebar's damaged fighter tank and destroyed it. That was the extent of Sillious' shooting for the entire battle. Dr'xureretue's Republic gunship fell to RD-D2's fire; his AT-TE absorbed multiple hits, but just wouldn't go down. Jakebar and Paulaeon were both using a Republic gunship with a nearly-unhittable defense of 11, and both watched in satisfaction as multiple shots went wide.
On the third turn of battle, the Jawas found a narrow gap between Jakebar's army and RD-D2's, and scooted through it. Well, maybe "scooted" is too strong a word for a vehicle that has trouble outrunning a sleepy snail, but it looked like a good tactical move. At sandcrawler speed, though, all it did was get away from some of the smaller units. The big ones, especially RD-D2's UT-AT, continued to hit it and extract one technological marvel after another from it. To Sillious's amazement, not once did anyone try to do real damage, even to deny all those secrets to the other players. Maybe they had just finished reading the story of the goose that laid the golden eggs, and they thought the sandcrawler looked like a Tattooed Knee desert goose, if there is such a thing.
Paulaeon was completely immersed in his knife fight with Antonio and Jakebar; he took almost no shots at the Jawas. Antonio was battling with Paulaeon, Jakebar, and Chewzacca, but he still found ways to hit the sandcrawler at least once each turn, mostly with his AT-TE, and his score was mounting up impressively. Jakebar was taking hits on the flank from RD-D2, but he was focused on Paulaeon and Antonio. RD-D2 was shooting anything that moved, but his random number generation (that means dice rolling) was about as bad as you can imagine. He switched to using Sillious' black dice, now that the Dork Lord didn't need them, and things got a lot better for him. Dr'xureretue's big AT-TE finally succumbed to multiple hits, and his whole force was so battered that, by the end of the third turn, he thought he had been eliminated. He eventually found one fighter tank that he'd forgotten about, but that unit couldn't score a hit for him. Chewzacca wasn't taking many casualties as he shot people from behind, but he wasn't hitting much, either. And that's how things stood when the twin suns of Tattooed Knee went down and the battle ended.
RD-D2's steady shooting, and the raw power of the UT-AT, propelled him into first place, in spite of very poor dice luck at the beginning. Never give up! Antonio came in second, using very similar tactics; the difference was that Antonio had spread his shots around, while RD-D2 had concentrated on scoring kills for the extra points this gave him. Actually, this is the first time in three battles that Antonio even survived, never mind scored well, so he was probably happy with his results. Paulaeon and Jakebar were back in the pack, with Dr'xureretue behind them, a victim of RD-D2's ceaseless aggression. Chewzacca was bringing up the rear, handicapped by the low Damage rating of many of his units; he had a hard time scoring against anything with Armor, and that's what many of his targets had. Sillious, of course, wasn't even in the running, but since that's what he expected, it didn't dent his fragile ego. His one hit and one kill scored him three points, compared to 48 for RD-D2.
Aftterward, Jakebar approached Sillious and wondered why his army hadn't done as well as he'd hoped. Sillious replied with a quote from an ancient text on warfare — "No plan of battle survives contact with the enemy." Jakebar pondered this and decided that it must be true. Always have a Plan B and, if that doesn't work, be ready to make it up as you go along.
This is the first time we've fought a battle as long as four turns. It helped that we're now doing simultaneous movement instead of I-go-you-go, and it also helped that our bases were close enough that we didn't have to waste a turn closing the range before the shooting started. Near the end, we tried having two players work their attacks at once; this sped things up somewhat, but became confusing at times. Another innovation, which we'll probably repeat, was that Sillious asked each general to do his own scorekeeping. In the past, he did it all himself, which left him frazzled and sometimes slowed down the action while he made battle-report notes and tallied who shot who. This way, he was free to keep track of all the action and help people without disrupting the flow of battle.
Episode V: The Jawas Strike Out
Star Wars Battle Report for 06/22/2010Data recorded on 20 June
Year Two Zero One Zero
by Darth Sillious